Rummy card games
Compare rummy games, melds, and scoring
Rummy games revolve around forming sets and runs, but the route to a winning hand changes from table to table. Some reward a timely knock, some let you build on melds already in play, and others add partnerships or a shared second hand. This guide helps you choose the rummy rules that fit your group.
Cardems
Choose a rummy game
Play freeGin RummyRummy and CaptureForm melds, reduce deadwood, and know when to knock.Play free
Play freeRummy 500Rummy and CaptureMeld cards, lay off on table runs, and race to reach 500 points.Play free
Play freeConquianRummy and CaptureMeld directly to the table and be the first to reach eleven cards.Play free
Play freeChinchónRummy and CaptureForm trios and sequences, reduce deadwood, and close with five or less.Play free
Play freeBuraco AbertoRummy and CaptureBuild suit sequences, claim the morto, and make a clean canastra.Play free
TongitsRummy and CaptureForm melds, add sapaw, and win by Tongits or the lowest deadwood.View rules and strategyRummy card games
How the rummy games differ
Compare the number of players, the main meld decision, and the kind of round each game creates.
| Game | Players | Main decision | Best for |
|---|---|---|---|
| Gin Rummy | 2 | Balance melds, deadwood, and when to knock | Tight head-to-head rounds |
| Rummy 500 | 2 | Take useful discards and extend table melds | Open, cumulative scoring |
| Conquian | 2 | Meld directly and manage forced card use | Traditional rummy structure |
| Chinchón | 2 | Reduce deadwood and time the close | Quick sequence building |
| Buraco Aberto | 4 | Build canastas and manage the morto | Partnership rummy |
| Tongits | 3 | Meld, lay off, or challenge on deadwood | Interactive three-player play |
Cardems