Trick-Taking

Spades

Bid with your partner, manage Nil and bags, and finish a round with at least 500 points and a unique lead.

How to Play

Coming soon for iPhone and iPad.

Spades artwork
Players
4
Teams
2 partnerships
Typical play time
20–40 minutes
Difficulty
Intermediate
Target score
500
Game guide
  1. Overview
  2. Objective
  3. Setup
  4. How to Play
  5. Nil
  6. Important Rules
  7. Scoring and Winning
  8. Strategy
  9. FAQ
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Overview

Spades in Cardems is a four-player partnership trick-taking game. North and South are partners, as are East and West. Every round has 13 tricks; teams bid their contract before play and score together.

Objective

Reach 500 points with a uniquely higher team score. If both partnerships are tied at or above 500 after a round, play continues until one team leads.

Setup

Cardems deals one 52-card deck one card at a time, beginning with the player left of the dealer, until each player has 13 cards. Bidding begins with that same player and continues clockwise. Each player chooses Nil or a bid from 1 through 13; there is no zero trick-number bid other than Nil.

After all four bids, the first bidder leads the first trick. The dealer advances one seat clockwise for the next round.

How to Play

  1. Add your bid to your partner's ordinary bid to make the partnership contract. Nil contributes 0 tricks to that contract.
  2. On each trick, follow the suit led whenever you can.
  3. If you are void in the led suit, you may discard another suit or play a Spade to trump the trick.
  4. The highest Spade wins a trick containing Spades; otherwise the highest card in the suit led wins. The trick winner leads next.
  5. Spades may not be led until a Spade has been played, unless the leader has only Spades left.

Nil

A Nil bidder promises to take no tricks. Nil is a permitted bid in Cardems, but Blind Nil is not implemented. A successful Nil adds 100 points to the partnership; a Nil bidder who takes one or more tricks costs the partnership 100 points.

Nil does not change the partnership's ordinary contract. For example, a team bidding Nil and 5 still needs five total tricks to make its contract, while the Nil player must personally take none.

Important Rules

  • You must follow suit if you hold the led suit. You cannot discard or trump while a card of the led suit remains in your hand.
  • Before Spades are broken, leading a Spade is illegal unless your entire hand is Spades. Playing a Spade while void in the led suit breaks Spades.
  • There is no special forced opening card. The first bidder leads after bidding completes.
  • Each round always plays all 13 tricks, then the app scores both teams and either begins another round or completes the match.
  • Bids are submitted in turn and cannot be changed after acceptance.

Scoring and Winning

If a partnership takes at least its combined ordinary contract, it scores 10 points per bid trick plus 1 point per overtrick. Each overtrick is a bag. If it falls short, it loses 10 points per bid trick. Nil success or failure adds its separate +100 or -100.

Every ten accumulated bags deducts 100 points, and the bag count keeps the remainder. The bag penalty applies in the round that reaches ten.

ExampleResult
Bid 6, take 8+62 points and 2 bags
Bid 6, take 5-60 points and no new bags
Bid Nil + 5, take 5, Nil takes 0+150 points: +50 contract and +100 Nil
Team enters with 9 bags, makes bid 4 with 5 tricks+41 contract points, then -100 bag penalty; 0 bags remain

The first team with a unique highest score of at least 500 wins the Cardems match.

Strategy

Nil is a team decision: a safe-looking Nil can still fail when the bidder is forced to win a trick. Track which high cards remain and use leads that give a Nil partner safe discards when possible. Also watch the bag count; an unnecessary overtrick can turn a made contract into a sharp net loss when it completes ten bags.

FAQ

What bids can I make?

Cardems accepts Nil or 1 through 13 tricks. It does not implement Blind Nil or an ordinary zero bid.

Can I lead a Spade on the first trick?

Only if your hand contains only Spades. Otherwise, Spades cannot be led until they have been broken on a later trick.

What are bags?

They are overtricks taken after making the team contract. Each is worth 1 point, but every ten cumulative bags trigger a 100-point penalty.

Does a successful Nil help make the contract?

No. Nil contributes zero to the ordinary contract and is scored separately. The Nil bidder's partner's numbered bid supplies the team’s contract in a Nil partnership.

What happens if both teams reach 500 tied?

The match continues. Cardems completes only when one partnership has the unique highest score at or above 500.

Your next card table is ready.

Keep classic games close, wherever the next round finds you.

Coming soon for iPhone and iPad.